Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. All stack counters should be rolling counters, e.g. 5p33dy_01, June 26, 2020 in Weapons. 2. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. When you use a puncture weapon against an armoured target you do more damage and vice versa. everyone wants OP builds that pretty much trivialize the entire game. Base Capacity Cost (1.3*3.7=4.81 vs. 4.6). what point does it become 0?, like what level? Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. (It's weaker than pure Viral before you even pair it with Slash.). Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Edit Preferences (Half the damage of Puncture). IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Sounds weird doesn't it? These elements typically come with more potent damage modifiers and status effects. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Radiation is the result of combining Heat and Electricity. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. BY: Erica Ziegler-Smith . Vendor Sources . Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. WARFRAME Wiki is a FANDOM Games Community. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Now. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. The bleed from slash is OP, its that simple. Slash only shows its mettle when armor levels get high and that doesn't take very long. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Very high critical and status chance also with high attack speed. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Valve Corporation. True damage is an unlisted damage type that some Warframe abilities possess. Zetooo94 2 yr. ago block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Viral is the result of combining Toxin and Cold. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Manage all your favorite fandoms in one place! impact Credits Required To Max WARFRAME Wiki is a FANDOM Games Community. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Rupture Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. However, this is a total guess, I personally have never used them at all. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. So i just started playing warframe again and am still learning the new damage system. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. We don't need complicated mods. Endo Required To Max everyone wants OP builds that pretty much trivialize the entire game. IPS stat mods can look something like this. 0 coins. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Some weapons are split down the middle for what they provide for damage. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Scaling armor gives ehp disparity even between units of the same faction. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? unfortunately this right here is the problem with people. Sign up for a new account in our community. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. 4x multiplier is insane (not to mention it further overpowers melee). but the community still wants their OP status. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. It only works on organics due to the weapon's nature. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. It's an excellent damage type to pair with Viral or Corrosive. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. You need to be a member in order to leave a comment. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. your option 2: secondary stat: A +10% impact would do an additional 10 impact. That really sounds like IPS needs a more thorough and fundamental rework in that case. Impact Damage is one of the three physical damage types. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. You rarely see Radiation used in high-level content except for status primers and niche builds. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Manage all your favorite fandoms in one place! i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. These are the most common damage types. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. That is very important. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. If armor didn't scale and was fixed, these numbers won't change regardless of level. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Slash tiberon Grants a high burst of damage on certain enemies. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Anything with more than 50% of its IPS damage as Slash should split bodies. Learn everything about Warframe's Ash. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Caps at 75% reduced accuracy at x10 stacks. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Each proc has its own value. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Tm ptee kaksinkertaisesti Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. It's scaling armor that breaks it. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Out of every elemental damage type, Blast is arguably the worst. Impact or Puncture or Slash? Chains between enemies up to 3 meters from the target. Edit Preferences SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. 1/6 the damage it used to deal, but Bleed remains the same at 35. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Stat-wise, the Tenet Livia is a fantastic melee weapon. Puncture vs. Impact vs. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Out of the three i would say impact is the least important, unless you're fighting against corpus. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. . Sign up for a new account in our community. Sourced from official drop table repository. Tradeable You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Void damage is reserved for Operator Amps and the Xaku Warframe. I think the specific faction damage is applied like Serration but only if the target is of that faction. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Update 11: A new damage system was introduced along with new mods. Thanks! I was wondering if the mods that increase impact, puncture, or slash are worth equipping? You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Type Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. A +10% slash would make the weapon deal 5 more slash damage. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Faction mods are worthwhile for consideration if you have multiple elementals and such already.